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- //////////////////////////////////////////////////////////////////////
- // Pocket PC Game Programming
- //////////////////////////////////////////////////////////////////////
-
- #pragma once
-
- #include "resource.h"
-
- //forward declarations
- void Animate(HDC hdc);
- void CheckInfrared(HDC hdc);
-
- //target frame rate
- #define FRAME_RATE 2
-
- //primary game library object
- CGameLibrary *Game;
-
- //bitmaps and sprites
- CBitmap *cbDoubleBuffer;
- CBitmap *cbBackground;
-
- TCHAR szMessage[80];
-
-